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1963 Beetle

Responsible for all assets


Breakdown Blog

Physically based textured 1963 Beetle exterior.
Programs Used - Maya, Zbrush, Substance Painter, Photoshop, and Unreal


- Summer 2018 -

- Rendered in Unreal Engine 4 -

- Responsible for all assets -


Here are a few references I used. The middle blueprint one is the key to how I approached this project. I brought it into Maya and lined up the angles to really get the silhouette and proportions spot on.

Wire Frame

Total poly count is 24,822 polygons

Side by Side

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