Physically based textured 1963 Beetle exterior.
Programs Used - Maya, Zbrush, Substance Painter, Photoshop, and Unreal
- Summer 2018 -
- Rendered in Unreal Engine 4 -
- Responsible for all assets -
Here are a few references I used. The middle blueprint one is the key to how I approached this project. I brought it into Maya and lined up the angles to really get the silhouette and proportions spot on.
Total poly count is 24,822 polygons