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Magic Collector's Shop

Responsible for all assets - except art in the paintings belong to original artists

MagicCollector'sBreakdownBlog

Breakdown Blog

Magic Collector's Shop was made in a 10 week studio class. Based on a mash up of apothecary science, magic and mythology.
Programs Used
- Maya, Zbrush, Substance Painter, Photoshop, Textures.com, and Unreal

 

- Summer 2019 -

- Rendered in Unreal Engine 4 -

- Responsible for all assets - except art in the paintings belong to original artists -

Mood Board

The inspiration for this environment came from Wunderkammer, a German word meaning cabinet of curiosities. Meaning more of a room of curiosities. The first five photos in the mood board show examples of it from history. The next thing my Inspiration came from was art depicting magic rooms that resemble the historical wunderkammer. Similar in nature except with potions, books and plants. The last influence is from apothecaries. Mixing magic, old medicine science and wunderkammer, the precursor to the museum, is what created this environment.

Original Concept Sketches

Below was the original sketches that were made before the block out. From critiques from my class, I dialed it back to a single floor so a 10 week deadline was attainable.

Research

These photos are just a few of the many photos of equipment, furniture and architecture collected. During the block out I references some of the exact furniture pieces.

Block Out

Blocking out using Unreal geometry, just the basic layout and plan of architecture and large furniture to test movement of the character and general size of the room.