First Area in the game designed to introduce the player to flying. My contribution was art direction by having my hands on each asset to maintain low poly count, efficient UVs and textures that fit each asset. I also did a lot of asset implementation by bringing in assets and connecting materials and set dressing.
Second area is introducing puzzles. My contribution was similar to the hallway, every asset went through me for review. My main contributions was working with Felix the level designer to set up the architecture how he wanted to have gameplay work. A few assets I did all on my own were the walls and floor models and textures. I also did a lot of asset implementation by bringing in assets and connecting materials and set dressing.
Cui Cui is a third person adventure platformer in which the player assumes the feathery role of Cui, a tiny. Small but not helpless, Cui must solve a series of extraordinary puzzles to help those around her while avoiding the harmful rays of light that threaten all life.
Programs Used - Maya, Zbrush, Substance Painter, Photoshop, Unreal and Perforce
- Fall 2019 - Summer 2020 -
- Rendered in Unreal Engine 4 -
- Group Project -
This project was the Capstone project of a team of SCAD students.
Felix Faeh - Design Lead
Kenny Guayaguil - Tech Lead
Abby Johnson - Art Lead
Sam Hall - Character Artist
Liz Davis - Environment Artist
Michael Marangoni -Environment Artist