Cui Cui

Finalist at 2020 Intel University Game Showcase

- My roles in this group project were Art Lead, Environment Artist, Texture Artist & Web Designer -

Hallway

First Area in the game designed to introduce the player to flying. My contribution was art direction by having my hands on each asset to maintain low poly count, efficient UVs and textures that fit each asset. I also did a lot of asset implementation by bringing in assets and connecting materials and set dressing.

Observatory

Second area is introducing puzzles. My contribution was similar to the hallway, every asset went through me for review. My main contributions was working with Felix the level designer to set up the architecture how he wanted to have gameplay work. A few assets I did all on my own were the walls and floor models and textures. I also did a lot of asset implementation by bringing in assets and connecting materials and set dressing.

 

Breakdown Blog

Cui Cui is a third person adventure platformer in which the player assumes the feathery role of Cui, a tiny. Small but not helpless, Cui must solve a series of extraordinary puzzles to help those around her while avoiding the harmful rays of light that threaten all life.
Programs Used - Maya, Zbrush, Substance Painter, Photoshop, Unreal and Perforce

 

- Fall 2019 - Summer 2020 -

- Rendered in Unreal Engine 4 -

- Group Project -

This project was the Capstone project of a team of SCAD students.

    Felix Faeh - Design Lead

    Kenny Guayaguil - Tech Lead
    Abby Johnson - Art Lead
    Sam Hall - Character Artist
    Liz Davis - Environment Artist
    Michael Marangoni -Environment Artist