Dining car with full bar with modular assets. Themed around luxury trains like the Orient Express.
Programs Used - Maya, Zbrush, Substance Painter, Photoshop, Textures.com, and Unreal
- Spring 2019 -
- Rendered in Unreal Engine 4 -
- Responsible for all assets -
Mood Board & References
My first inspiration came from Professor Layton and the Diabolical Box, as one of my favorite games, the train environments have always stuck with me. The theme being Luxury trains, the Orient Express became my greatest inspiration as most of the references are from it. These are just a snippet of the references I gathered, which settled into dining and bar areas of a train.
Blocking out to get a feel for the size and scope of the project. You can see in the first image I had planned on doing a back porch and after the block out cut it.
First pass at placing some textures on, no lighting just yet, just fill lights to see.
Decided on the nighttime lighting, So I added sconcses and lamps on the table and testing the feel of those.
This is where I had first ended this project. Set dressed what I had made and struggled to get the mood lighting right. I left the project for almost half a year before finishing it with the fourth pass.
This is the Final Pass. I made quite a few changes, like adding more props to the tables, changing the chairs and improving the lighting. I improved most of the textures including the color of the chairs and the bar stools as well as adjusting all the woods to have more of a polished shine versus how dry it originally looked. One of the main things I failed to see the first passes was how dark the environment was. The first step was the scone lights, I added IES textures so the light would read as scones and went from there improving the brightness while still keeping the night atmosphere.
Modular Parts and Assets
The Locust Train is made up of 7 modular architecture assets, 9 furniture/ large props assets and 19 small props