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Published at the 2020 Siggraph VR Theater

- My roles in this group project were Intro Midtro Lead, Environment Artist & Texture Artist  -


Breakdown Blog

Overview of my personal contribution to the SCAD project making a waiting room for 2020 Siggraph VR Theater which was published
Programs Used - Maya, Substance Painter, Photoshop, Illustrator, and Unreal


- Winter 2020 - Spring 2020 -

- Rendered in Unreal Engine 4 -

- Group Project -

First Concepts - Medina Fix up

The first assignment in the class was to group in smaller groups and concept our ideas for the experience. My group concepted the Medina Fix up. I was in charge of concept art seen below. I did the key concept art and also a floor plan layout. I was also responsible for finding references, I gathered images and videos describing the city of Fez in Morocco, as this was not an environment any of us were familiar with.

Group of 3 - Myself, Kaushik, Jimmy


Concept Art

First Sprint - Style Test - Firewatch Style

The second assignment is when the sprints started. I was the sprint leader for this one, as I had previous experience being a sprint lead. For this style test we looked to firewatch as a style to emulate. I did a lot of research into Campo Santo’s style. For the asset creation I was focused on furniture models and the floor model. I also set up alphas for the patterns on the furniture which I textured. In combining all our assets, I placed most of the modular assets into the scene, created the sky box and set up most of the lighting and setup the VR Pawn so that you could teleport around in the scene.

Group of 5 - Myself, Will, Sean, Jake and Luciano

Final Renders


Campo Santo's Art Style as well and other research for the art style. I found and compiled all the research.